This is a heatmap of my submitted work and activity, currently centered around my self-hosted Gitea server and my "Unfortunate Adventure" game and related projects.
UNFOR: Writing, coding, or implementing art/music/sound into the actual game.
UNFOR-ASSETS: Working on art, sound, or music that's not (yet) in the game.
KOTI: Possible future homepage, one day, when I have time.
BLOG: My microblog - just me writing and submitting updates as I wish.
BLUESKY: Crossposts and posts made to my Bluesky account and related content.
50 Latest Updates:
Last updated (GMT+2): 2026-03-12 20:05:01
2026-03-11 · UNFOR
Graah. So much work to do a simple card game system. It's not that it is hard, but I want it to look right and not have to re-do it. Which I had to do for character creation, and will have to do for Anchor and Character screen eventually, so I'd like to skip that pain in the ass by doing this correctly the first time around.
2026-03-06 · KOTI
So, this is kind of homepage related? I have a new server (with no domain pointed at it) and I moved this "blog" there. I'll be moving the other stuff here eventually, but for now it's only this lone static HTML file here.
2026-03-03 · BLOG
Finally. This is working again. Well, technically, it is working better than ever before. For the technically minded: There's now a very ... uh, "XGH" style approach to making a TUI application that I use via SSH to write and do everything. So, yeah. Trust me, this is better than the old way, or the first way.
2026-02-23 · BLOG
So, sorry about the lack of messages lately. But I had some unforeseen technical issues with this system. I actually had to cobble together a temporary solution while I am working on a better system. That said, I also managed to completely botch a commit to Git server for UNFOR and had to spend nice few hours on weekend to fix all the issues. When it rains, it pours.
2026-02-15 · BLOG
Now working on painting Terra's poses. Once I got this painted, I just have to do final adjustments to her, Sonja and Donna, and then the last step can be done (assembling in Spine2D) and I am done with the art updates for this version. It's going to be a ton of poses...
2026-02-14 · BLOG
Now painting Sonja's Casual outfit. I was going to add more poses to the shieldmaiden outfit, but I think that's not worth doing for this update, since you won't be seeing it anywhere.
2026-02-12 · BLOG
About done painting Donaciana's new pose(s). Still need to do the final color correction & fix minor issues, and then of course assemble the poses in Spine2D.
2026-02-09 · UNFOR-ASSETS
Created at least 2 new songs... depends a bit how you count them. I have done few more, but I am not happy with the mixing of one of them, and the other few are just some ambient tracks that might or might not make an appearance eventually.
2026-02-07 · BLOG
Uhh... there's a bug that you can access Sonja's room before you meet her. And potentially see her portrait in rooms (since her schedule is procedural, you might not see her). Not sure if this is worth a hotfix? It won't break anything, it's just... uh, stupid.
2026-02-06 · UNFOR-ASSETS
I think I'm done rendering poses for Sonja's Casual and Terra's Casual outfits. Not sure how many poses that is going end up being with all the different expressions, arm poses, and body poses. Terra especially always has that extra multiplier of her tail being in different positions.
#ART: You can listen podcasts/music or half-watch 'tube. Just keep your eyes on the art! #CODING: Listen to music, np! #WRITING: Listen to music if you want. Immerse yourself! #AUDIO: This is the only thing you can concentrate on, hope you love it! #gamedev #godot
2026-02-03 · UNFOR
Working on the general 0.0.16 stuff now. Removing the old save migration code. The save files are now totally incompatible with older versions.
The unofficial #fmod integration to #godot is great and I am not throwing shade at anyone since it's all volunteer work. But... does it really have to CTD when it can't find an event? On windows, this is a bit more forgiving, but it's still prone to crashing the whole game.
2026-02-02 · UNFOR-ASSETS
Been working on renders, also planning the next TV show episode. Although only in the most vague sense.
The life of an indie #gamedev is fun when working with your own #tools. Spending half of my writing time either fixing bugs or adding features, rather than just writing. But it's just so tempting to add this one feature I clearly need. #godot #gdscript
2026-02-01 · BLOG
Since no new bug reports have reached me, I've been taking it easy. Making music. Trying to figure out what kind of music fits Terra.
2026-01-28 · BLOG
Having to work on your writing tool bugs while writing is fun? Right? I only hope I finish the writing in time to actually do some QA of the actual game, rather than authoring tools. Still have today and tomorrow, although ideally I'd prefer as much QA time as possible.
2026-01-27 · BLOG
Oh, just love it when a deadline is breathing down your neck, and while writing you come across serious bugs. Nothing game breaking, but absolutely hideous (from my point of view). So can't truly concentrate on the writing.
2026-01-25 · BLOG
Okay. I made a new system for this page. I now can upload posts outside of the Git commits. I found the whole Git commit message so very limiting. It's still going to remain, but now I don't need to commit anything to Git if I want to send a note to this page.